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The Effects and Adaptation of Augmented Reality?Based Intradermal Injection Practice Education for Nursing Students

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KMID : 1149420220100020093
±è¹Ì¼± ( Kim Mi-Seon ) - Sahmyook University Graduate School Department of Nursing

Á¤Çöö ( Jeong Hyeon-Cheol ) - Sahmyook University College of Nursing

Abstract

Purpose: This quasi-experimental study used a non-equivalent control group pretest-posttest design to understand the effects of intradermal injection practice education. Practical augmented reality (AR) based educational interventions were conducted on clinical competence, self-efficacy, and educational satisfaction in nursing students.

Method: Participants were nursing students at ¡°S¡± university. There were 37 students in the experimental group and 36 students in the control group, for a total of 73 students. The measurement scales were clinical competence, self-efficacy, and educational satisfaction questionnaires. The intervention in the experimental group was conducted using AR with smart glasses; the intervention in the control group was conducted using a tablet PC. The collected data were analyzed by t-test, ¥ö2-test, and ANCOVA using the SPSS 25 program.

Results: Clinical competence was significantly higher in the experimental group (90.99¡¾0.23) than in the control group (70.43¡¾0.23; F=3745.89, p<.001). Self-efficacy was significantly higher in the experimental group (55.56¡¾1.32) than in the control group (42.50¡¾1.32; F=46.15, p<.001). Educational satisfaction was statistically significantly higher in the experimental group (40.81¡¾6.58) than in the control group (32.56¡¾7.74; t=4.52, p<.001).

Conclusion: The results of this study can be utilized to develop effective nursing competency teaching strategies and as basic data for improving learning and nursing education.
KeyWords
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Augmented reality, Nursing students, Clinical competence, Self-efficacy, Satisfaction
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